O truque inteligente de final fantasy 7 remake que ninguém é Discutindo



The atmosphere of the game is still as magical as it was back then. You have to wonder though why they stuck with the old translation, which is abysmal. All dialogs are borderline incoherent to the point where I assume that the translator had to work without any context - it reminds a lot of Google Translate. Also, I think they accidentally mixed up some of the lines. You still get what is going on, but there is pelo flow or character in the storytelling. Besides that, it is a lot of fun to see how Square went nuts testing out all the possibilities of the new platform, and how that playfulness and creativity is still apparent today.

Playing through Final Fantasy VII, it’s easy to see why it was the game in the series selected to be remade. There are some fundamental issues in its overall story and it certainly hasn’t stood the test of time as well as many other titles have, but it still provides a strong base with its engaging cast and it’s easy to see how its steampunk designs would look much better with today’s technology.

Game was insulting and childish. WHAT WAS SQUARE ENIX THINKING? The constant hand holding, the goofy cut scenes every 5 mins was a huge barrier in enjoying this game. I was expecting a literal 1:1 scene remake the entire way through. The story is there, now us Millennials who enjoyed this game while young, we wanted a good remake of this story. I'm morbidly disappointed in FF7 Remake. I love Final Fantasy so much I'm still wiling to support and buy their games, but gone are the days of great story telling and adventure. I recently got the PS5, played Elden Ring while waiting for this game.

[22] Tetsuya Nomura came up with the idea of adding Limit Breaks to the battle system as an expansion of the Desperation Attacks of Final Fantasy VI as a way to bring out the characters' individual personalities and the unique character animations would further emphasize their individuality.[22] Visuals and art direction[]

Final Fantasy VII Remake was announced in 2015 following years of speculation. Several key staff members from the original game returned for the title, including character designer and original story writer Tetsuya Nomura as director, director and writer Yoshinori Kitase as producer, writer and event planner Kazushige Nojima as story and scenario writer, event planner Motomu Toriyama as a co-director, and composer Nobuo Uematsu who returned to write the main theme. The staff redesigned the characters to balance realism and stylization.

The track has been called Uematsu's "most recognizable contribution" to the music of the Final Fantasy series, which Uematsu agrees with.[37][71] Inspired by The Rite of Spring by Igor Stravinsky to make a more "classical" track, and by rock and roll music from the late 1960s and early 1970s to make an orchestral track with a "destructive impact", he spent two weeks composing short unconnected musical phrases, and then arranged them together into "One-Winged Angel", an approach he had never used before.[37]

areas as the party pushes out of Midgar and into the wider world. Of course, the Final Fantasy 7 Rebirth reveal trailer also gave us our first look at the upgraded visual style, with Square Enix leveraging the power of the PS5 for this new RPG adventure. 

The party finds Cloud suffering severe Mako poisoning in the town of Mideel, where he had washed in by the currents of the Lifestream, an ethereal substance that streams beneath the surface of the planet that is its life energy. Tifa stays behind to watch over him, as she is adamant Sephiroth's story of Cloud being Hojo's creation with false memories is untrue, and wants to help him regain his true self.

Sephiroth kills Aeris by impaling her with the Masamune. Cloud is enraged, but Sephiroth taunts Cloud, telling him he should not act as though he has feelings. Floating up into the sky, the "Sephiroth" turns out to be Jenova; the person the party hunted and followed since the beginning was Jenova—escaped from the tank in the Shinra Headquarters—taking Sephiroth's form.

On the bright side, Square Enix has confirmed Rebirth's exclusivity window will only last three months. While it might not be immediately after this window is up, it's likely the game will come to PC.

Yuffie is a girl from Wutai Village, a town that fought Shinra dominance during the Wutai War, but has since capitulated. She dreams of restoring her homeland's pride, and joins the party to achieve that.

The planet itself gains anthropomorphic properties with the Cetra being able to enter in communion with it in a ritual known as "talking to the planet," and in Cosmo Canyon the party can listen to the "cry of the planet" in suffering under exploitation from Mako harvest.

Critical response to the new combat has been positive, partly due to the strategy needed and the distinctive fighting style of each playable character, such as Cloud wielding a sword, in contrast to Barret's shooting from afar.[119][117][140][125] GamesRadar also praised the combat for the strategy required, due to each enemy having a weakness, and the variety among the characters thanks to their unique traits.[127] RPGamer praised both the return of Materia used final fantasy vii to provide magic attacks and the addition of upgradeable weapons in order to let players decide which equipment they want to use.

Now a small rebel group emanating from the slums must quell the various dangers toward the innocent, and one mercenary for hire must look amidst the lies and deception and find the man he is within.

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